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It is currently Wed Sep 08, 2010 11:54 pm



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 Post subject: Re: CTF_Mercy
PostPosted: Sun Apr 11, 2010 8:28 am 
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Joined: Thu Dec 18, 2008 11:09 pm
Posts: 530
Gamername: STNO | rkrone
It is still very fast ESC and the front door stays open while the others are shut.

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 Post subject: Re: CTF_Mercy
PostPosted: Thu Apr 29, 2010 12:06 am 
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Joined: Sun Mar 30, 2008 12:17 pm
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[Map Update] ctf_mercy_b6

CTF_Mercy has been updated to beta 6. This version improves the map after match testing in the UGC league.

B6 CHANGES/FIXES:
-After UGC match playtesting, some important changes have been implemented
-Spawn camping has become much harder. The 1way spawn windows are much larger and the spawn indicator has been moved outside of the spawn some. It's important to note that this location provides no defensive benefit except to help clear out people camping the spawn.
-Explosives like stickies from the opposite team do not work near the spawn doors anymore
-The lower base entrance has been streamlined to not include as many 90 degree turns
-The route to the flank window has been improved to not require as many 90 degree turns
-The back base room has gotten visual improvements
-Back room walkway tweaked to have better railing and the walkway is wider on the previously thin side
-Added a small hidden button in the spawn room for TF2 quads to disable the Mercy rule for the current round. Both teams must shoot the button to disable the rule

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).


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 Post subject: Re: CTF_Mercy
PostPosted: Thu Apr 29, 2010 7:16 am 
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Joined: Fri Feb 29, 2008 8:05 am
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Location: Northampton PA
Gamername: STNO | LordKosc
hope to give this a go, this weekend :D

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 Post subject: Re: CTF_Mercy
PostPosted: Thu Apr 29, 2010 7:39 am 
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Joined: Thu Dec 18, 2008 11:09 pm
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Gamername: STNO | rkrone
Indeed, those sound like some interesting changes.

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 Post subject: Re: CTF_Mercy
PostPosted: Wed May 05, 2010 8:13 pm 
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Joined: Mon Jan 05, 2009 3:58 pm
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Gamername: Angelforge
I must say, this map is good stuff. My compliments to you, Mr. Pickle.

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 Post subject: Re: CTF_Mercy
PostPosted: Wed May 05, 2010 11:20 pm 
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Joined: Fri Apr 24, 2009 9:40 pm
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Location: Calgary
Vilepickle wrote:
[Map Update]-Added a small hidden button in the spawn room for TF2 quads to disable the Mercy rule for the current round. Both teams must shoot the button to disable the rule


Oh god, it's the cancel button all over again...


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