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 Post subject: Re: CTF_Mercy
PostPosted: Tue Jan 26, 2010 4:37 pm 
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Joined: Tue Sep 30, 2008 11:23 pm
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Location: Edmonton Alberta Canada
Gamername: STNO | Cptn.Canuck
I miss gas Kaboom too :( All the nubs running our intel to their base... ahh, good times.

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 Post subject: Re: CTF_Mercy
PostPosted: Thu Jan 28, 2010 3:35 pm 
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CTF_Mercy has been updated to beta 1.

B1 CHANGES/FIXES:
-Small detail updates
-There's now an attacker-friendly 1-way window looking onto the defender's sentry farm position
-Small wall-blocker added near defender flagroom entrance to stop new flagroom window from being spawncamp friendly
-Flag return time tweaked up slightly to 16 seconds
-Computer box in flagroom unclipped at the top

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).


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 Post subject: Re: CTF_Mercy
PostPosted: Thu Jan 28, 2010 6:38 pm 
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Joined: Fri Apr 24, 2009 9:40 pm
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Location: Calgary
HE POSTS AGAIN! We must play this map now!


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 Post subject: Re: CTF_Mercy
PostPosted: Sat Feb 06, 2010 10:35 am 
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Joined: Sun Mar 16, 2008 6:58 pm
Posts: 425
Location: Louisville, KY
Twitter: dustinriley
Gamername: Durstin
In case anyone didn't know, it's on the server now :)


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 Post subject: Re: CTF_Mercy
PostPosted: Sat Feb 06, 2010 2:10 pm 
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Joined: Thu Mar 27, 2008 9:49 am
Posts: 580
Location: Howell, Michigan
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Cool map.

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 Post subject: Re: CTF_Mercy
PostPosted: Tue Feb 09, 2010 5:57 pm 
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[Map Update] ctf_mercy_b2

CTF_Mercy has been updated to beta 2.

B2 CHANGES/FIXES:
-Flag return timer increased to 20 seconds
-Spawn timers slightly increased, still shorter than stock
-Flag podium can no longer be built on directly, it has taken damage and is unsafe for building. Sign added to indicate this.
-Flagroom flank window made more accessible with an additional branch for attackers on the bottom base route.
-More optimization

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).


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 Post subject: Re: CTF_Mercy
PostPosted: Fri Feb 19, 2010 5:42 pm 
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[Map Update] ctf_mercy_b3

CTF_Mercy has been updated to beta 3.

B3 CHANGES/FIXES:
-NEW FEATURE: Mercy rule. When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture. This should ease some competitive games that are complete blowouts typical to CTF
-Mercy rule will not affect close games or publics limited to 3 captures
-Long horizontal sightline across the middle health pack removed by rotating the doors on this building. Also frees up room around that building by removing the cinder blocks.
-Skybox tree color darkened
-The route below the base is much more roomy now
-Below base route entrance extended slightly into the middle
-Flagroom entrance from spawn is much larger now, prevents some spam
-Can no longer have dispensers provide ammo through the wall behind the flagroom
-Flagroom window clipping tweaked to make passing the flag through harder
-Flag podium rubble visuals improved greatly
-Flag location on podium moved back some to get it further away from the main door
-Flag podium now has a railing on the end
-Further optimization

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).


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 Post subject: Re: CTF_Mercy
PostPosted: Sun Mar 28, 2010 2:55 pm 
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[Map Update] ctf_mercy_b4

CTF_Mercy has been updated to beta 4. This update changes some spacing in the base as well as the skybox and other details.

B4 CHANGES/FIXES:
-Skybox changes, added a large moon
-The area in the back of each base has been increased in size
-Better detailing in the base areas

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).


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 Post subject: Re: CTF_Mercy
PostPosted: Sun Mar 28, 2010 10:20 pm 
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Joined: Fri Feb 29, 2008 8:05 am
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Location: Northampton PA
Gamername: STNO | LordKosc
I think we still have B2 on the server >.<

I know we played on this map yesterday, and my team was getting steamrolled. :|

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 Post subject: Re: CTF_Mercy
PostPosted: Fri Apr 02, 2010 11:02 pm 
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Joined: Sun Mar 16, 2008 6:58 pm
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Location: Louisville, KY
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Gamername: Durstin
We have b3 not b2 :P

But I'll get b4 up this weekend.

Edit: Its up and on the rotation


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 Post subject: Re: CTF_Mercy
PostPosted: Tue Apr 06, 2010 7:53 am 
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Joined: Thu Mar 27, 2008 9:49 am
Posts: 580
Location: Howell, Michigan
Gamername: I am not telling U
I like the fast pace of this map.

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 Post subject: Re: CTF_Mercy
PostPosted: Thu Apr 08, 2010 5:05 pm 
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[Map Update] ctf_mercy_b5

CTF_Mercy has been updated to beta 5. This small but important update adds a new feature to the map: security doors (described under changes/fixes).

B5 CHANGES/FIXES:
-Added security doors with sound/visual sirens
-These doors close for 10 seconds for the enemy when you capture their flag, preventing chain captures

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).


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 Post subject: Re: CTF_Mercy
PostPosted: Fri Apr 09, 2010 3:08 pm 
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Vilepickle wrote:
-These doors close for 10 seconds for the enemy when you capture their flag, preventing chain captures



Oooohh, we need this version on the server.

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 Post subject: Re: CTF_Mercy
PostPosted: Sat Apr 10, 2010 2:22 am 
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Joined: Fri Feb 29, 2008 8:05 am
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Location: Northampton PA
Gamername: STNO | LordKosc
indeed, as when we played the other night, the opposing team got 3 caps in a row.

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 Post subject: Re: CTF_Mercy
PostPosted: Sun Apr 11, 2010 8:05 am 
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Joined: Thu Mar 27, 2008 9:49 am
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Location: Howell, Michigan
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I think even with the doors it should still be a nice fast map. Looking forward to playing b5. Is it on the server yet?

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