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Cptn.Canuck
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Post subject: Re: CTF_Mercy Posted: Tue Jan 26, 2010 4:37 pm |
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Joined: Tue Sep 30, 2008 11:23 pm Posts: 1135 Location: Edmonton Alberta Canada
Gamername: STNO | Cptn.Canuck
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I miss gas Kaboom too :( All the nubs running our intel to their base... ahh, good times.
_________________

It's Cptn.Canuck Bitchez
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Vilepickle
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Post subject: Re: CTF_Mercy Posted: Thu Jan 28, 2010 3:35 pm |
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Joined: Sun Mar 30, 2008 12:17 pm Posts: 10
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CTF_Mercy has been updated to beta 1. B1 CHANGES/FIXES: -Small detail updates -There's now an attacker-friendly 1-way window looking onto the defender's sentry farm position -Small wall-blocker added near defender flagroom entrance to stop new flagroom window from being spawncamp friendly -Flag return time tweaked up slightly to 16 seconds -Computer box in flagroom unclipped at the top Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy(You can always find the latest version at this location).
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Pope is a Spy
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Post subject: Re: CTF_Mercy Posted: Thu Jan 28, 2010 6:38 pm |
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Joined: Fri Apr 24, 2009 9:40 pm Posts: 340 Location: Calgary
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HE POSTS AGAIN! We must play this map now!
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Durstin
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Post subject: Re: CTF_Mercy Posted: Sat Feb 06, 2010 10:35 am |
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Joined: Sun Mar 16, 2008 6:58 pm Posts: 425 Location: Louisville, KY
Twitter: dustinriley
Gamername: Durstin
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In case anyone didn't know, it's on the server now :)
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Ever So Cold
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Post subject: Re: CTF_Mercy Posted: Sat Feb 06, 2010 2:10 pm |
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Joined: Thu Mar 27, 2008 9:49 am Posts: 580 Location: Howell, Michigan
Gamername: I am not telling U
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Cool map.
_________________ I7-920, 6gig tri-channel ddr3, 750gb hard drive, ATI 4850hd, 24" Samsung hd lcd 1920x1200, X-fi xtreme gamer 5.1 sound card, Plantronix 777 headset, Microsoft Sidewinder gaming mouse, and 1-xtremely comfy chair.
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Vilepickle
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Post subject: Re: CTF_Mercy Posted: Tue Feb 09, 2010 5:57 pm |
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Joined: Sun Mar 30, 2008 12:17 pm Posts: 10
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[Map Update] ctf_mercy_b2 CTF_Mercy has been updated to beta 2. B2 CHANGES/FIXES: -Flag return timer increased to 20 seconds -Spawn timers slightly increased, still shorter than stock -Flag podium can no longer be built on directly, it has taken damage and is unsafe for building. Sign added to indicate this. -Flagroom flank window made more accessible with an additional branch for attackers on the bottom base route. -More optimization Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy(You can always find the latest version at this location).
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Vilepickle
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Post subject: Re: CTF_Mercy Posted: Fri Feb 19, 2010 5:42 pm |
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Joined: Sun Mar 30, 2008 12:17 pm Posts: 10
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[Map Update] ctf_mercy_b3 CTF_Mercy has been updated to beta 3. B3 CHANGES/FIXES: -NEW FEATURE: Mercy rule. When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture. This should ease some competitive games that are complete blowouts typical to CTF -Mercy rule will not affect close games or publics limited to 3 captures -Long horizontal sightline across the middle health pack removed by rotating the doors on this building. Also frees up room around that building by removing the cinder blocks. -Skybox tree color darkened -The route below the base is much more roomy now -Below base route entrance extended slightly into the middle -Flagroom entrance from spawn is much larger now, prevents some spam -Can no longer have dispensers provide ammo through the wall behind the flagroom -Flagroom window clipping tweaked to make passing the flag through harder -Flag podium rubble visuals improved greatly -Flag location on podium moved back some to get it further away from the main door -Flag podium now has a railing on the end -Further optimization Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy(You can always find the latest version at this location).
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Vilepickle
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Post subject: Re: CTF_Mercy Posted: Sun Mar 28, 2010 2:55 pm |
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Joined: Sun Mar 30, 2008 12:17 pm Posts: 10
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[Map Update] ctf_mercy_b4 CTF_Mercy has been updated to beta 4. This update changes some spacing in the base as well as the skybox and other details. B4 CHANGES/FIXES: -Skybox changes, added a large moon -The area in the back of each base has been increased in size -Better detailing in the base areas Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy(You can always find the latest version at this location).
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lordkosc
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Post subject: Re: CTF_Mercy Posted: Sun Mar 28, 2010 10:20 pm |
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Joined: Fri Feb 29, 2008 8:05 am Posts: 1345 Location: Northampton PA
Gamername: STNO | LordKosc
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I think we still have B2 on the server >.<
I know we played on this map yesterday, and my team was getting steamrolled. :|
_________________ Bad Company 2 PC - TheShadow81 Company of Heroes - WolfdalePanzer League of Legends - Muffinicus Star Trek Online - Rob@lordkosc Eve Online - Amon Gothburg
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Durstin
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Post subject: Re: CTF_Mercy Posted: Fri Apr 02, 2010 11:02 pm |
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Joined: Sun Mar 16, 2008 6:58 pm Posts: 425 Location: Louisville, KY
Twitter: dustinriley
Gamername: Durstin
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We have b3 not b2 :P
But I'll get b4 up this weekend.
Edit: Its up and on the rotation
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Ever So Cold
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Post subject: Re: CTF_Mercy Posted: Tue Apr 06, 2010 7:53 am |
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Joined: Thu Mar 27, 2008 9:49 am Posts: 580 Location: Howell, Michigan
Gamername: I am not telling U
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I like the fast pace of this map.
_________________ I7-920, 6gig tri-channel ddr3, 750gb hard drive, ATI 4850hd, 24" Samsung hd lcd 1920x1200, X-fi xtreme gamer 5.1 sound card, Plantronix 777 headset, Microsoft Sidewinder gaming mouse, and 1-xtremely comfy chair.
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Vilepickle
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Post subject: Re: CTF_Mercy Posted: Thu Apr 08, 2010 5:05 pm |
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Joined: Sun Mar 30, 2008 12:17 pm Posts: 10
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[Map Update] ctf_mercy_b5 CTF_Mercy has been updated to beta 5. This small but important update adds a new feature to the map: security doors (described under changes/fixes). B5 CHANGES/FIXES: -Added security doors with sound/visual sirens -These doors close for 10 seconds for the enemy when you capture their flag, preventing chain captures Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy(You can always find the latest version at this location).
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Dox
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Post subject: Re: CTF_Mercy Posted: Fri Apr 09, 2010 3:08 pm |
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Joined: Sat Sep 06, 2008 4:40 pm Posts: 453
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Vilepickle wrote: -These doors close for 10 seconds for the enemy when you capture their flag, preventing chain captures Oooohh, we need this version on the server.
_________________ Semper Backstab, Dox
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lordkosc
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Post subject: Re: CTF_Mercy Posted: Sat Apr 10, 2010 2:22 am |
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Joined: Fri Feb 29, 2008 8:05 am Posts: 1345 Location: Northampton PA
Gamername: STNO | LordKosc
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indeed, as when we played the other night, the opposing team got 3 caps in a row.
_________________ Bad Company 2 PC - TheShadow81 Company of Heroes - WolfdalePanzer League of Legends - Muffinicus Star Trek Online - Rob@lordkosc Eve Online - Amon Gothburg
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Ever So Cold
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Post subject: Re: CTF_Mercy Posted: Sun Apr 11, 2010 8:05 am |
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Joined: Thu Mar 27, 2008 9:49 am Posts: 580 Location: Howell, Michigan
Gamername: I am not telling U
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I think even with the doors it should still be a nice fast map. Looking forward to playing b5. Is it on the server yet?
_________________ I7-920, 6gig tri-channel ddr3, 750gb hard drive, ATI 4850hd, 24" Samsung hd lcd 1920x1200, X-fi xtreme gamer 5.1 sound card, Plantronix 777 headset, Microsoft Sidewinder gaming mouse, and 1-xtremely comfy chair.
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