View unanswered posts | View active topics
|
Page 1 of 1
|
[ 8 posts ] |
|
| Author |
Message |
|
Cptn.Canuck
|
Post subject: pl_management Posted: Wed Mar 10, 2010 4:23 am |
|
Joined: Tue Sep 30, 2008 11:23 pm Posts: 1135 Location: Edmonton Alberta Canada
Gamername: STNO | Cptn.Canuck
|
_________________

It's Cptn.Canuck Bitchez
|
|
| Top |
|
|
Ever So Cold
|
Post subject: Re: pl_management Posted: Wed Mar 10, 2010 3:24 pm |
|
Joined: Thu Mar 27, 2008 9:49 am Posts: 580 Location: Howell, Michigan
Gamername: I am not telling U
|
|
looks neat, have you played it?
_________________ I7-920, 6gig tri-channel ddr3, 750gb hard drive, ATI 4850hd, 24" Samsung hd lcd 1920x1200, X-fi xtreme gamer 5.1 sound card, Plantronix 777 headset, Microsoft Sidewinder gaming mouse, and 1-xtremely comfy chair.
|
|
| Top |
|
|
Cptn.Canuck
|
Post subject: Re: pl_management Posted: Wed Mar 10, 2010 4:45 pm |
|
Joined: Tue Sep 30, 2008 11:23 pm Posts: 1135 Location: Edmonton Alberta Canada
Gamername: STNO | Cptn.Canuck
|
|
nope. just found that video on youtube. Looks to me like blu would steamroll the first point, then the difficulties would start as they head up the ramp to the second. Doesn't look too bad. at least worth a shot. lol
_________________

It's Cptn.Canuck Bitchez
|
|
| Top |
|
|
Pope is a Spy
|
Post subject: Re: pl_management Posted: Wed Mar 10, 2010 6:58 pm |
|
Joined: Fri Apr 24, 2009 9:40 pm Posts: 340 Location: Calgary
|
|
I would give this map a try on the server if I had the power to do so... but for some strange reason people don't like to give me power.
As for the playability in this map, I think the amount of entrances/exits to various parts of the map could cause some problems, it appears that there would not be any solid hard points where a person would hunker down as the dangers of being flanked are too high or the areas are too large to mount a guarded sentry that can't be picked off easily by standing out of range. but that is something to see about in gameplay.
|
|
| Top |
|
|
Cptn.Canuck
|
Post subject: Re: pl_management Posted: Wed Mar 10, 2010 7:14 pm |
|
Joined: Tue Sep 30, 2008 11:23 pm Posts: 1135 Location: Edmonton Alberta Canada
Gamername: STNO | Cptn.Canuck
|
|
well that's the first point. the amount of dropoffs and back entrances into it make it as you said. but point 3 looks like a solid chokepoint, and the second, looks pretty decent. with places for sentrys and camping... but not enough that it's unwinnable.
_________________

It's Cptn.Canuck Bitchez
|
|
| Top |
|
|
Sasquatch
|
Post subject: Re: pl_management Posted: Wed Mar 10, 2010 7:22 pm |
|
Joined: Wed Dec 31, 2008 1:52 am Posts: 156 Location: Calgary
Gamername: Sasquatch
|
|
i like the look of this level i would be game to try it out.
_________________ FOR PONY!
|
|
| Top |
|
|
The Hippie
|
Post subject: Re: pl_management Posted: Thu Mar 11, 2010 12:25 am |
|
Joined: Fri Jan 01, 2010 7:46 pm Posts: 42 Location: Nanaimo, B.C. Canada
Gamername: The Captain
|
|
iWant
_________________ Yarr! That is all.
|
|
| Top |
|
|
Durstin
|
Post subject: Re: pl_management Posted: Sun Apr 04, 2010 8:16 am |
|
Joined: Sun Mar 16, 2008 6:58 pm Posts: 425 Location: Louisville, KY
Twitter: dustinriley
Gamername: Durstin
|
|
| Top |
|
|
Page 1 of 1
|
[ 8 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
|