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It is currently Wed Sep 08, 2010 11:51 pm



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 Post subject: pl_management
PostPosted: Wed Mar 10, 2010 4:23 am 
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Joined: Tue Sep 30, 2008 11:23 pm
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I WANT DIS ONE!

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 Post subject: Re: pl_management
PostPosted: Wed Mar 10, 2010 3:24 pm 
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Joined: Thu Mar 27, 2008 9:49 am
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looks neat, have you played it?

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 Post subject: Re: pl_management
PostPosted: Wed Mar 10, 2010 4:45 pm 
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nope. just found that video on youtube. Looks to me like blu would steamroll the first point, then the difficulties would start as they head up the ramp to the second. Doesn't look too bad. at least worth a shot. lol

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 Post subject: Re: pl_management
PostPosted: Wed Mar 10, 2010 6:58 pm 
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I would give this map a try on the server if I had the power to do so... but for some strange reason people don't like to give me power.

As for the playability in this map, I think the amount of entrances/exits to various parts of the map could cause some problems, it appears that there would not be any solid hard points where a person would hunker down as the dangers of being flanked are too high or the areas are too large to mount a guarded sentry that can't be picked off easily by standing out of range. but that is something to see about in gameplay.


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 Post subject: Re: pl_management
PostPosted: Wed Mar 10, 2010 7:14 pm 
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well that's the first point. the amount of dropoffs and back entrances into it make it as you said. but point 3 looks like a solid chokepoint, and the second, looks pretty decent. with places for sentrys and camping... but not enough that it's unwinnable.

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 Post subject: Re: pl_management
PostPosted: Wed Mar 10, 2010 7:22 pm 
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i like the look of this level i would be game to try it out.

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 Post subject: Re: pl_management
PostPosted: Thu Mar 11, 2010 12:25 am 
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Location: Nanaimo, B.C. Canada
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iWant

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     Post subject: Re: pl_management
    PostPosted: Sun Apr 04, 2010 8:16 am 
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    Joined: Sun Mar 16, 2008 6:58 pm
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    It's on the server


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